I'm Dries De Ridder — a Belgian game developer specialising in VR. Lead developer on Blackwood and Cargo at VR Base, and co-creator of Spectr, an in-house framework now powering most of the studio's VR work.
Free-roam co-op VR medieval shooter. You wear the armor of a knight defending your village from the evil that has fallen upon the land. I led the timeline, AI systems, leaderboards, and core narrative implementation.
In-house modular VR framework. Started with a team of 3, now used by 9+ devs across the studio for nearly every VR project.
27×13m free-roam team deathmatch — VR Base's first arena where opposing teams could move freely between each other. Level design, gameplay loop, multiplayer networking.
A solo passion project — and my first non-VR game. Run a camping in the Nordics: accommodation, activities, nature. Still in active development.
VR truck simulator built on a real golf cart for a Belgian trucking company. Trailer physics without a physics-based approach, external tracking, motion sickness mitigation.
Unity editor tools for BIM workflows, area-light placement, dissection shaders, and object filtering. Some open-source on GitHub.
I've spent the last six years deep in VR development — shipping titles, building the framework most of my studio runs on, and figuring out the awkward edges where physical hardware meets virtual presence.
Outside of work I write about game dev on Medium, maintain a handful of Unity tools on GitHub, and slowly build a non-VR camping sim because sometimes you just want to look at trees.