Antwerp, belgium · cet
Portfolio

I build games, VR experiences,
and the tools the rest of
the team runs on.

I'm Dries De Ridder — a Belgian game developer specialising in VR. Co-creator of Spectr, the in-house framework now powering most of VR Base's work, and lead developer on Blackwood and Cargo.

Dries De Ridder
DRIES · VR DEV
7+
years building experiences
4
titles led
10+
projects on Spectr
260K+
players across applications I've worked on

Selected work

01 / Work
VR Base · 2020 → Co-creator

Spectr

In-house modular VR framework. Started life as an architectural BIM viewer; now powers industrial simulations for Kellanova, Mars, DEME, Lantis and SPIE — plus our in-house VR games.

Architecture Tooling Multiplayer
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VR Base · 2022 Lead Developer Co-op VR Shooter

Blackwood

Free-roam co-op VR medieval shooter. You wear the armor of a knight defending your village from the evil that has fallen upon the land. I led the timeline, AI systems, leaderboards, and core narrative implementation.

Unity C# Multiplayer AI Systems LBE VR
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VR Base · 2019 Lead Developer

Cargo

27×13m free-roam team deathmatch — VR Base's first arena where opposing teams could move freely between each other. Level design, gameplay loop, multiplayer networking.

Unity Level Design Networking
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Discipline VR / Unity

Performance, Tools & Systems

Performance and optimization are where I spend a lot of my time, along with the editor tooling that goes with it. Years of shipping PC VR have produced a steady stack of runtime systems and tools — realtime occlusion culling, BIM scene streaming, async light baking, and more.

VR Performance Optimization Unity
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About

02 / About

I've spent the last seven years in VR development — shipping titles, building the framework most of my studio runs on, and creating tools that make the rest of the team's work easier.

Outside of work you'll find me out in nature — hiking, trail running, anything that keeps me moving — reading an interesting book, or working on my own projects, assets, and tools.

Main Stack

  • EngineUnity
  • LanguageC#
  • ToolsShader / VFX Graph
  • NetworkingFishnet, Mirror
  • HardwareQuest, Vive, custom

Outside of work

  • Reading aboutTravel, game design, science
  • OutdoorsBackpacking & hiking, trail running

Writing & guides

03 / Writing
→ 01
Coding a simple car trailer in C# and Unity
→ 02
Converting custom shaders so they'll accept light cookies
— Say hello —

Want to get in touch?
Drop me a line.

dries.deridder@hotmail.com